Random Tiles
This application goal is to demonstrate what random generation looks like. (One aspect of it, anyway)
Block on the right contains 1521 squares. Generate Button will randomly lit up a set amount of squares.
What can be seen is that squares lit up at random tend to be lumped together in clusters. This common outcome of random processes tends to be often mistaken for pattern. Therefore something entirely random might often not fit well with our expectations of what randomness is supposed to look like.
Space Out Button - Enables condition which results in even distribution of lit up squares all over the block. This better fits people's expectations of what randomness is supposed to look like. But it is not random at all. Here, squares on lit up, will also claim the area surrounding them. Claimed area is banned from further use and this will result in even spacing.
(Spacing out is limited to 280 squares. That’s the most that can be fitted in with this condition enabled.)
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | Brain Feast |
Genre | Simulation |
Made with | Unity |
Tags | randomness |
Leave a comment
Log in with itch.io to leave a comment.